Jan 29, 2008, 12:12 AM // 00:12
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#1
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Academy Page
Join Date: Jan 2008
Guild: Unemployed
Profession: R/Mo
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Compendium of all Damage/DPS values for All Weapons
All damage done is on an attribute level of 12 and on a 60 armor target.
Ranger Weaponry
Bow Damage Average = 21.5
Flatbow Attack Speed Under Frenzy = 2.22
Flatbow DPS = 7.465
Flatbow DPS Under Frenzy = 9.685
Hornbow Attack Speed Under Frenzy = 2.399
Hornbow DPS = 6.534 (with 10%AP = 7.129)
Hornbow DPS Under Frenzy = 8.962 (with 10%AP =
9.778)
Longbow Attack Speed Under Frenzy = 2.198
Longbow DPS = 7.191
Longbow DPS Under Frenzy = 9.782
Recurve Bow Attack Speed Under Frenzy = 2.008
Recurve Bow DPS = 7.679
Recurve Bow DPS Under Frenzy = 10.707
Short Bow Attack Speed Under Frenzy = 1.93
Short Bow DPS = 8.301
Short Bow DPS Under Frenzy = 11.140
Attack speeds were calculated by taking the re-fire rate and adding the flight time to the re-fire rate. AP calculations where fixed on a 60 armor target, multiplying armor by 10%, then taking this value of armor and finally subtracting it from 60. Frenzy attack speeds were calculated by multiplying the re-fire rate by 33%, then subtracting that total from the original re-fire rate, finally adding flight time to the new re-fire rate.
Warrior Weaponry
Axe Attack Speed Under Frenzy = .8911
Axe Damage Average = 17
Axe DPS = 12.781
Axe DPS Under Frenzy = 19.078
Sword Attack Speed Under Frenzy = .8911
Sword Damage Average = 18.5
Sword DPS = 13.910
Sword DPS Under Frenzy = 20.76
Hammer Attack Speed Under Frenzy = 1.1725
Hammer Damage Average = 27
Hammer DPS = 15.429
Hammer DPS Under Frenzy = 23.028
Frenzy was calculated by taking the attack speed and multiplying it by 33%, then subtracting that total from the original attack speed.
Assassin Weaponry
Dagger Attack Speed Under Frenzy = .7169
Dagger Damage Average = 12
Dagger DPS = 11.215
Dagger DPS Under Frenzy = 16.739
Frenzy was calculated by taking the attack speed and multiplying it by 33%, then subtracting that total from the original attack speed.
Dervish Weaponry
Scythe Attack Speed Under Frenzy = 1.1725
Scythe Damage Average = 29.5
Scythe DPS = 16.857
Scythe DPS Under Frenzy = 25.160
Frenzy was calculated by taking the attack speed and multiplying it by 33%, then subtracting that total from the original attack speed.
Paragon Weaponry
Spear Attack Speed Under Frenzy = 1.605
Spear Damage Average = 20.5
Spear DPS = 9.761
Spear DPS Under Frenzy = 12.773
Frenzy was calculated by taking the attack speed and multiplying it by 33%, then subtracting that total from the original attack speed.
I'm not sure if this has been posted anywhere but it should prove to be useful.
Last edited by Proud Elitist; Jan 29, 2008 at 04:32 PM // 16:32..
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Jan 29, 2008, 05:29 AM // 05:29
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#2
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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So the biggest thing I noticed was that you just averaged weapon damages. However, since weapons work at different effectiveness depending on 12 spec, 14 spec, or 16 spec, those aren't very reliable numbers. And what's with the 10% AP on warrior stuff?
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Jan 29, 2008, 05:34 AM // 05:34
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#3
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Jungle Guide
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If you're assuming a Strength: 10 for those armor penetration values, Strength only works on attack skills, and not auto-attack.
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Jan 29, 2008, 05:59 AM // 05:59
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#4
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Did this take into account criticals? Because if not all of the values are going to be higher on the Master of Damage. It would also be rather nice to see the values at more reasonable ranks.
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Jan 29, 2008, 06:13 AM // 06:13
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#5
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Academy Page
Join Date: Jan 2008
Guild: Unemployed
Profession: R/Mo
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Quote:
Originally Posted by holymasamune
So the biggest thing I noticed was that you just averaged weapon damages. However, since weapons work at different effectiveness depending on 12 spec, 14 spec, or 16 spec, those aren't very reliable numbers.
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I apologize. The following information can be applied to added weapon masteries, although it is redundant to comparative damage because they all multiply by the same values therefor, the damage in this compendium is a reliable base for damage. Moreover, I felt it was not needed in order to include that type of information but I will add a table in so that one can figure those values out.
If you wish to figure out the values of damage with a higher mastery, just use this table and multiply the average damage by it.
Attribute Level : Damage applied
12:100% (multiply by 1.00)
13:104% (multiply by 1.04)
14:107% (multiply by 1.07)
15:111% (multiply by 1.11)
16:115% (multiply by 1.15)
For example, A Recurve bow DPS at 16 Marksmanship (7.679 x 1.15) would be 8.830
Whereas an Axe DPS at 16 Axe Mastery (12.781 x 1.15) would be 14.699
If you wish to go long hand, Axe Average Damage increase would be = 19.95
The Axe DPS would be (19.95/1.33) = 14.699
For a better illustration of this table, visit this webpage.
Quote:
If you're assuming a Strength: 10 for those armor penetration values, Strength only works on attack skills, and not auto-attack.
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I see. This is true:
Quote:
Originally Posted by Wiki
When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.
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Quote:
Did this take into account criticals?
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No I did not because that is an element of chance that really cannot be calculated accurately. At least not by me.
Last edited by Proud Elitist; Jan 29, 2008 at 06:23 AM // 06:23..
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Jan 29, 2008, 03:39 PM // 15:39
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#6
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Useful? What exactly will people do with weapon damage ranges?
In any case, you forgot damage modifiers, critical hits, Strength, and 25% IAS. Also, spears have a normal attack speed of 1.5 seconds per hit.
__________________
People are stupid.
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Jan 29, 2008, 04:03 PM // 16:03
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#7
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Academy Page
Join Date: Jan 2008
Guild: Unemployed
Profession: R/Mo
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Quote:
Originally Posted by Savio
Useful? What exactly will people do with weapon damage ranges?
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This is meant to be applied as general knowledge, a base, and proof, of weapon damage.
For example, you will never do the same amount of damage that an Axe can with a Spear on the same level. You would be surprised (or maybe not) how many people think otherwise.
Quote:
In any case, you forgot damage modifiers, critical hits, Strength, and 25% IAS. Also, spears have a normal attack speed of 1.5 seconds per hit.
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Damage modifiers are irrelevant since they can be applied to any weapon. Critical Hits are random and really cannot be tracked, much like AoE is. Strength only applies to skills. 25%IAS is irrelevant since the most a person can achieve is 33%. Spear attack speed is indeed 1.5 seconds per re-fire but, as I stated in my post, re-fire rate cannot simply be applied as a missile weapon's attack speed. You must add in flight time as well.
So you must add 1.5 re-fire to its .60 flight time to get an attack speed of 2.1. However, when calculating increased IAS, the flight time stays the same and only the re-fire rate changes. I have stated this before in my main post, I don't like repeating myself.
However I may add onto this compendium.
Last edited by Proud Elitist; Jan 29, 2008 at 04:18 PM // 16:18..
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Jan 29, 2008, 09:57 PM // 21:57
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#8
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Damage mods are relevant since the current numbers don't reflect anything someone would run. How hard is it to multiply numbers by 1.38 and then post them?
Critical hits have been estimated empirically (see [wiki]Critical hit[/wiki]); to ignore them is to be wrong. Additionally, not everyone runs Frenzy.
The way you calculate DPS for ranged weapons is wrong. All the flight time means is that contact with the target is delayed. The time between shots for a spear is still 1.5 seconds. Instead of your shots hitting at 0, 1.5, 3, 4.5, ... seconds, they hit at 0.6, 2.1, 3.6, 5.1, ... seconds. You're vastly underestimating ranged weapon damage.
At any rate, Narcism made a damage calculator which spits out correct numbers.
__________________
People are stupid.
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Jan 29, 2008, 10:00 PM // 22:00
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#9
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Desert Nomad
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Would prefer damage at other attributes: 10 markmanship, 14 axe, 14 hammer, 14 sword, 9 spear, ~11 dagger (probably including critical strikes at ~11), 14 scythe.
that's what is run under normal circumstances.
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Jan 29, 2008, 10:02 PM // 22:02
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#10
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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while the effort is commendable, base info like this is usually handled well by Gwiki (or should be there). The game is close to 3 years old. Calculations like this have been made already in the past, you are not the first to walk this road. Still, the effort is commendable. ^^
I agree on another note with Sav that letting criticals out of the equation is misrepresenting the numbers.
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Jan 30, 2008, 06:01 PM // 18:01
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#12
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Proud Elitist, your guild name and tag sum up this thread rather nicely, as does Savio's comment under his/her name.
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